I’m a visual developer based out of Chicago, currently working at
An expandable banner built exclusively for weather.com to broaden Allstate's Mayhem campaign. This banner was built in actionscript 3.0 using TweenLite. This banner was built so that Allstate could easily swap in different videos to share any Mayhem commercial they choose.
While working at The Material Group, we worked with Leo Burnett and Nintendo to spread the word of an addictive new puzzle game for the Nintendo DS, Picross 3D. My main contribution for Picross was to animate assets using the TweenLite engine.
Allstate's campaign to raise awareness of teen driving deaths. Built using timeline animation and TweenNano.
A banner created for United Airlines. This expandable banner features a fully functional video player which was built using a mixture of actionscript 3.0 and timeline animation.
Part of Allstate's "Mayhem" campaign, specifically renter's insurance. Built with a combination of TweenLite and timeline animation.
Hallmark's ad campaign for greeting cards running during the holiday season. These banners were created in actionscript 3.0 and TweenNano.
A portion of T-Mobile's advertising campaign for their new MyTouch 4G phone. These were created in actionscript 2.0 and TweenLite.
Part of a vast series of banners created for the Allstate Mayhem campaign. These banners were created in actionscript 2.0 using timeline animation.
Working along side Euro RSCG Chicago, The Material Group created a campaign for Effen to promote their original and black cherry vodka flavors. In these rich media units you're able to interact with the banner and find out what Effen vodka drinks are popular all around the globe.
A banner add campaign ran for Sauza Tequila to expose the gossip of woman backstage of a reality show. This banner was completely built using Flash's timeline animation.
A series of banners created for Allstate to promote their new involvement at the Museum of Science and Industry in Chicago. My primary role was to create banner resizes and optimize the animation so it fit within file size restrictions.